PHOTO TOOLS

 

The first photos of '99, in Red Sea, were made with disposable sub film-cameras. Since 2002 has been used a Canon sub film-camera. In both cases, the prints were then passed to the scanner.

From 2003 onwards were used instead PS30 Canon digital camera and Canon PS95 digital camera, with 1GB and 2GB memory boards. The cameras are equipped with Canon sub-cases specifically provided for each.

For facilitating the resumption underwater, sub-cases were equipped with external viewfinders home made. They are obviously less accurate than internal LCD, but they serve to frame the subject even when the light in water and vision through the mask does not allow the proper use of LCD. Moreover, hold off the LCD viewers allows better use of internal batteries of cameras.

The resolution choice for digital photos is medium / high, which allows perfect prints up to A4. Usually was used flash, except in the presence of not clear water, a situation more frequent in Seychelles than in the Maldives or in Red Sea.

Since 2008 we've added another tool: a camcorder equipped for filming underwater. It is a normal Sony Mini DV with his standard sub-case . It is not easy to use under the water, because the case strongly tends to float and we must make great efforts to keep in line underwater. Even the viewfinder, a mirror reflects the LCD viewfinder of the camcorder, is not easily verifiable data reflections of the sun, while it is very good the use of controls on the top of the case. In this case it is unthinkable an outside viewfinder, for the continued use of zoom in the shooting.

Since 2008 we started using also a new small camera, Olympus µ770SW with 1GB memory board. This is a device without sub-case, as it is done to get up to 10 meters underwater. It's very small, so it has the advantage of representing a minimal weight during snoorkling, but also raises the problem of not being easily controllable at the shot, and then it's necessary a little practice to reach good photos. The LCD viewfinder is large enough, but has the usual problems of reflections, and then we'll see if we can create an external viewfinder, small enough, but useful to solve also the problems of shot.

 

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